Food Fight was developed by Clinical Tools, Inc (CTI) with funding from the National Institute of Diabetes and Digestive and Kidney Diseases (Grant # 4R44DK108608-02). We gratefully acknowledge this support, which was the sole funding source for this project’s development.
Two-thirds (66%) of U.S. adults are considered at least overweight (BMI ≥ 25 kg/m2), while one-third of adults are categorized as obese (BMI ≥ 30 kg/m2).1,2 Obesity is the second leading cause of preventable death in the U.S..3,4 The population needs to address their food choices and create lifestyle change in order to reverse the trends of obesity.
Food Fight utilizes two components of behavioral therapy in order to achieve lifestyle change – Refusal Skills Practice and Counter Conditioning. Visual cues and active involvement make the process of selecting healthy foods and resisting unhealthy foods easy and fun. By collecting healthy food and throwing away unhealthy foods in the game, players can take control of their food choices in real life.
No Industry Support
All materials on this website were developed in an industry-fund-free environment. No industry funding was used to create this website or the simulation experience.
Clinical Tools, and its gaming division Health Impact Studio, strives to share knowledge gained through the testing and use of its products. You can see our latest conference presentations, as well as our published research articles, at the Health Impact Studio site.
- Baranowski T, Buday R, Thompson DI, Baranowski J. Playing for Real: Video Games and Stories for Health-Related Behavior Change. Am J Prev Med. 2008;34(1):74-82.e10. http://www.sciencedirect.com/science/article/pii/S0749379707006472. Accessed September 10, 2016 doi:10.1016/j.amepre.2007.09.027.
- DeSmet A, Van Ryckeghem D, Compernolle S, et al. A meta-analysis of serious digital games for healthy lifestyle promotion. Prev Med. 2014;69:95-107. https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4403732/. doi:10.1016/j.ypmed.2014.08.026.
- Thompson D. Designing Serious Video Games for Health Behavior Change: Current Status and Future Directions J Diabetes Sci Technol. 2012;6(4):807-811.
- Thompson D, Bhatt R, Vazquez I, et al. Creating action plans in a serious video game increases and maintains child fruit-vegetable intake: a randomized controlled trial. Int J Behav Nutr Phys Act. 2015;12. https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4372224/. Accessed November 30, 2017 doi:10.1186/s12966-015-0199-z.
Health Impact Studio
Bradley Tanner, MD, ME
Studio Head, Health Impact Studio
Bradley Tanner, MD, ME is a psychiatrist and Studio Head of Health Impact Studio. In this role, he guides the development and evaluation of novel technological solutions to address health challenges including burnout, stress, and depression seen in medical students, residents, and practicing physicians in their early and later careers.